I came-up with an idea in March 2014 about a 2-player handball /football type game. Here are my initial thoughts:
- A football style game idea (handball, footy, soccer?), where players pre-plan movements via cards.
- Perhaps played on a grid or hex field.
- 3-4 players in a team
- Players have a hand of 6 possible moves or distances?
- More movement = less accuracy in passing or shots? Less movement = greater accuracy?
- Players secretly choose movements for each piece and place it near the token face-down, they then reveal and move according to initiative.
- Pieces alternate? Attacking team goes first, defending team responds.
- Elements like Star Wars or Attack Wing, but movement is restricted to spaces on the grid. Passes, blocks and knockdowns are a die roll? Each player has skills, but is affected by distance and defenders blocking. Closer passes are easier, longer harder, proximity to other players is also a factor.
- Trying to predict where an opponent will go.
- Or how about a hex circle with the goal in the middle, like 1-on-1 basketball. Attackers start outside and take a shot at the middle, defenders start inside and try to defend.
- After a goal is scored, teams swap sides.
From this was born CyberBall. The idea progressed quite quickly in a matter of a few hours. But that is the easy part, the rest takes months…
The game now uses double-sided tokens (numbered 1/6 or 2/5 or 3/4). On a turn players move one piece and perform an action (pass ball, shoot at goal, tackle opponent, pickup dropped ball). The piece then flips to the alternate side.
Players alternate taking a one turn at a time until the game ends.
In order to succeed at the Action, players consult the upward face and roll a dice. The result need be above, or below depending on the task being attempted.
Movement = up to the current facing (flip afterwards)
For Passing – the player must roll equal or below the current facing
For Shooting – the player must roll equal or above the current facing
For Tackling – both players add their current face to a die roll. Whichever player scores lowest strips or retains the ball.
Picking-up a dropped ball – the player must NOT roll the current facing to succeed.
The board is a large hexagonal arena comprised of smaller hexes with a goal hex in the centre.
The aim of the game is to sore 5 goals before your opponent does.
Also included are Tactics Cards which players may use to change the result of a throw or a tackle or influence play at various stages of the game.